COTA 753: Animation Production
Sp 2003, Instructor: Maria Palazzi
Heather Caprette - Week One Report

Illustrations used for constructing a 3-D model in Maya:

The state of the current model:

Modeling strategy:
I started with a Subdivision Cylinder and have only edited it within Polygon Proxy Mode. I have been using the subdivide, extrude faces, and split polygon tools under Edit Polygons. I've noticed some irregular edges (L shaped) being created by this process. These L shaped edges remain when switching to Standard editing mode. They turn into regular quad faced polygons when the Sub D surface is converted to Polygons. I'm not sure, at this point what problems the L-shapes will cause when rigging, binding, and texturing. If they do present a problem, the model can be converted to polygons.