Assignment D

Topic of choice: lighting and texturing the polygons of Dunkleosteus, a prehistoric Devonian era fish I modeled in Maya.

Whole room

Close up

Fossil textures


Left: original photograph, Middle: tilable texture for color map from Photoshop


Left: original photograph, Middle: tilable texture from Photoshop

Floor tile texture


Left: original texture, Middle: texture tiled in Photoshop for color map, Right: bump map texture

Ceiling texture


Left: original texture, Middle: tiled texture for color map, Right: bump map

Cabinet wood textures

Cloth texture


Patch created in Photoshop from original photograph of velvet-like shirt

Wall textures


Left: scan of postcard illustration by Vladimir Krb, Right: bump map created with Photoshop-brush filter


Left: scan of illustration from Essentials of Geology © 1986, Right: bump map - brush filter within Photoshop


Left: scan of illustration from Animal Diversity © 1995, Right: bump map with brush filter within Photoshop

Other shaders were created within Maya. The light bulbs are a ramped incandescence, the fixtures are a colored Phong. The metal support bars have a Platinum texture downloaded from highend3d.com. The walnut wood texture is from cyberwebs.com.

Process images    
Home AC 752